A tutorial on doing this using HLMV can be found at. with the values from the Weapon Origin view into your QC file and re-compile. Q) How do I use the Weapon Origin Featue?Ī)Decompile your v_model and add and $origin line along. If this happens, re-set your texture flags within HLMV and save your model from the “File Menu”. Q) I’ve decompiled my model and re-compiled it but some of my textures are no longer chrome and additive.Ī) MDLDEC and STUDIOMDL dont seem to be able to handle textures with multiple rendermode flags sometimes. Then its as simple as choosing Decompile or Compile and pointing it to you MDL or QC file.
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Next, use “Configure Tools” to tell HLMV where these are. Q) How do I use the decompiler/compiler option?Ī) First grab a copy of STUDIOMDL and MDLDEC relevant for your mod/game. Also running HLMV in a 16-bit colour mode will cause the colours to appear less than optimal. Textures that are originally power-of-2 will blur less. Because of the scaling, some blurring may occur. This is a requirement of most graphic card hardware. How do I centre it?Ī) Use the “Center View” option under the “Options” menu.Ī) HLMV has to scale all textures up to be a power-of-2. Q) I’ve moved my model and now I can’t find it. Loading a model while in Weapon Origin view can make the model get a little lost when switching tabs.Scale Mesh/Bones can be a little funky at times.Just click once inside the 3D window to un-stick it 3D view doesnt move or respond to keyboard commands occasionally.Command line MDL decompiler (v1.2) (40103 downloads).StudioMDL compiler from DoD 1.3 (v1.3) (39038 downloads).Jed's Half-Life Model Viewer (v1.36) (209989 downloads).Addition of crosshair and guides for helping with re-origining weapons.Previewing of new weapon origins for v_model’s (tweaked this version).Events for a given sequence can be viewed.Sequence panel now shows additional sequence parameters.Option to view the UV Map for any given texture.Texture flags can be set and previewed and saved to the model.Displays transparent and additive textures in the model preview.
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